Or you can press “~” to cycle through stances. Stances are bound to “F1,” “F2,” and “F3” respectively. As a mage my stances are ignition, ice, and nemesis. Each class has three battle stances that can be changed at any time. Of all of Inspirit’s features, combat is where it shines. I chose my skin color and the right shade of hair, before selecting a class. But ELOA is a top-down game, so your appearance isn’t a focal point unless you choose to zoom in. I was surprised that the developers chose to include heterochromia as an option but considering South Korea’s obsession with plastic surgery I shouldn’t be too baffled (Seoul is the world capital of plastic surgery). Scrolling through the faces I couldn’t help but laugh at how fearful or blasé their expressions are, while others have squinty eyes typically reserved for Boulder, Colorado. The art style is reminiscent of Nexon’s Dragon Nest, another anime focused aesthetic that offers a similar character creation system. While it seems limiting-lacking sliders found in most contemporary MMORPGs- there are enough features to distinguish your character. Designing your character consists of choosing between 20 hair styles, 28 predesigned faces, and 21 eyes. They could be appropriately renamed: Human, Lolli, and Elf/Draenei-something else. You choose your gender and one of three races: Kartu, Liru, and Sapiens.
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